Bamberg Witch Trials

Finally, my amazing journey has come to an end. This is my mentorship project which took me roughly four months to complete. I really improved my skills during this project.
The project has been developed by taking the concept of Assassin's creed Hexe and creating my own version.
Thanks to my mentor - Nikhil Kedige for helping me through this project and for always motivating me as well.
The majority of the assets are made by me apart from some trees and some environmental assets. Materials are from megascans but some of them have been tweaked on substance sampler.

Global scalar parameter applied to the gravestones to get a slightly different color where it is placed

Mesh with unreal modeling tool displacement applied

Mesh with unreal modeling tool displacement applied

Volumetric clouds

The statue has been scanned by using reality capture

The statue has been scanned by using reality capture

The map was created by taking inspiration from Bamberg and made my own version

The map was created by taking inspiration from Bamberg and made my own version

Before starting the project some researchs were done in order to get an idea of how the atmosphere could have been based on the situation they were living in during those days and create a new story

Before starting the project some researchs were done in order to get an idea of how the atmosphere could have been based on the situation they were living in during those days and create a new story